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The Web Trap Learning System
The Web Trap Learning System combines story, discussion and hands-on learning to help children explore technology obsession, digital wellbeing, friendship, identity, empathy and the importance of maintaining strong real-world relationships. Designed for classrooms, libraries, homeschool settings and family learning, the system consists of three connected resources:
The Web Trap Novella
The Web Trap is an adventure-filled technology fairytale in which Bindi, Beam and Jack enter an immersive virtual world to rescue Bindi’s best friend, Maddy. As Maddy becomes increasingly absorbed in her identity as Princess Aleela, the story explores how technology can affect self-image, judgement, relationships and a young person’s sense of reality.
The novella provides the emotional foundation for the learning. Rather than presenting digital wellbeing as a set of rules, it allows readers to experience the consequences of technology obsession through relatable characters, difficult choices and an engaging rescue adventure. fileciteturn0file1
The Web Trap Activity Guide
The Activity Guide transforms the events and themes of the novella into a flexible chapter-by-chapter learning program. Each lesson includes a chapter summary, key theme, reflection questions and original activities that help learners examine the characters’ decisions and connect the story to their own lives.
The activities are deliberately zero-tech. Children learn by creating, discussing, drawing, writing, debating, role-playing, building, moving, solving puzzles and working cooperatively. Activities include friendship role-plays, identity webs, imagination challenges, communication games, debates, scavenger hunts, escape-room puzzles and creative design projects.
Every activity begins with a brief Learning Outcome summary, making it clear what learners are expected to understand, practise or demonstrate. Each activity also has its own Assessment Rubric, giving parents and educators a practical way to observe participation, understanding, creativity, communication and the application of key ideas.
Lessons include suggestions for the full range of learning modalities, allowing activities to be adapted for learners who respond best through:
visual and artistic expression
listening and discussion
reading and writing
movement and hands-on learning
individual reflection
paired or group collaboration
The guide also provides adaptation and extension suggestions, making it suitable for different ages, abilities, group sizes and learning environments.
The Web Trap Printable Learning Resources
The Printable Learning Resources provide the ready-to-use materials needed to carry out selected activities. These include scenario cards, role cards, avatar templates, debate prompts, riddles, clue cards, maps, worksheets, game materials and cooperative challenges.
The resources can be printed, customised and reused, reducing preparation time while preserving the creativity and originality of each lesson. They support active, story-based learning without requiring children to return to a screen.
Flexible and Easy to Navigate
The Learning System does not need to be completed from beginning to end. Parents and educators can use the Theme and Chapter Summary table to quickly identify the chapters and activities most relevant to the topic they wish to explore.
A lesson may be used as:
a short discussion following a chapter
a single homeschool activity
a library or family workshop
part of a broader literacy or digital wellbeing unit
a sequence of lessons completed alongside the novella
Together, the novella, Activity Guide and Printable Learning Resources create a clear learning pathway:
Read the story. Explore the dilemma. Discuss the choices. Complete the activity. Reflect on the learning.
This flexible structure helps children move beyond simply understanding what happened in the story. They practise communication, empathy, creativity, problem-solving, teamwork and balanced decision-making, reinforcing the central message of The Web Trap: technology can be exciting and valuable, but it should strengthen rather than replace our connection with ourselves and other people.
The Web Trap Learning System combines story, discussion and hands-on learning to help children explore technology obsession, digital wellbeing, friendship, identity, empathy and the importance of maintaining strong real-world relationships. Designed for classrooms, libraries, homeschool settings and family learning, the system consists of three connected resources:
The Web Trap Novella
The Web Trap is an adventure-filled technology fairytale in which Bindi, Beam and Jack enter an immersive virtual world to rescue Bindi’s best friend, Maddy. As Maddy becomes increasingly absorbed in her identity as Princess Aleela, the story explores how technology can affect self-image, judgement, relationships and a young person’s sense of reality.
The novella provides the emotional foundation for the learning. Rather than presenting digital wellbeing as a set of rules, it allows readers to experience the consequences of technology obsession through relatable characters, difficult choices and an engaging rescue adventure. fileciteturn0file1
The Web Trap Activity Guide
The Activity Guide transforms the events and themes of the novella into a flexible chapter-by-chapter learning program. Each lesson includes a chapter summary, key theme, reflection questions and original activities that help learners examine the characters’ decisions and connect the story to their own lives.
The activities are deliberately zero-tech. Children learn by creating, discussing, drawing, writing, debating, role-playing, building, moving, solving puzzles and working cooperatively. Activities include friendship role-plays, identity webs, imagination challenges, communication games, debates, scavenger hunts, escape-room puzzles and creative design projects.
Every activity begins with a brief Learning Outcome summary, making it clear what learners are expected to understand, practise or demonstrate. Each activity also has its own Assessment Rubric, giving parents and educators a practical way to observe participation, understanding, creativity, communication and the application of key ideas.
Lessons include suggestions for the full range of learning modalities, allowing activities to be adapted for learners who respond best through:
visual and artistic expression
listening and discussion
reading and writing
movement and hands-on learning
individual reflection
paired or group collaboration
The guide also provides adaptation and extension suggestions, making it suitable for different ages, abilities, group sizes and learning environments.
The Web Trap Printable Learning Resources
The Printable Learning Resources provide the ready-to-use materials needed to carry out selected activities. These include scenario cards, role cards, avatar templates, debate prompts, riddles, clue cards, maps, worksheets, game materials and cooperative challenges.
The resources can be printed, customised and reused, reducing preparation time while preserving the creativity and originality of each lesson. They support active, story-based learning without requiring children to return to a screen.
Flexible and Easy to Navigate
The Learning System does not need to be completed from beginning to end. Parents and educators can use the Theme and Chapter Summary table to quickly identify the chapters and activities most relevant to the topic they wish to explore.
A lesson may be used as:
a short discussion following a chapter
a single homeschool activity
a library or family workshop
part of a broader literacy or digital wellbeing unit
a sequence of lessons completed alongside the novella
Together, the novella, Activity Guide and Printable Learning Resources create a clear learning pathway:
Read the story. Explore the dilemma. Discuss the choices. Complete the activity. Reflect on the learning.
This flexible structure helps children move beyond simply understanding what happened in the story. They practise communication, empathy, creativity, problem-solving, teamwork and balanced decision-making, reinforcing the central message of The Web Trap: technology can be exciting and valuable, but it should strengthen rather than replace our connection with ourselves and other people.